This is an animtion for 'Ninjas On Motorcycles' logo.
This is my current demo reel.
And, here's a dragon flight test (and rotating) for the demo reel I'm working on.
I made the the model, then textured, mapped, created a normal map (using Zbrush),
now it's rigged, and I've now done its
Here's my animated pocket monster, tap dancing. I did the model,
texture, animation, etc. etc.. I'll eventually add a little river dance
music to it before it goes to the demo reel.
Here's an animation I did couple years ago. I may eventually revamp this character
(or make a new one) to go with a cybernetic environment I may eventually get to
(after I finish my mansion model).
"If you're looking for the most fun in Internet poker, look no further than the first fully immersive, 3D graphics-intensive online poker experience--PJPoker.com"
-- Joe Lang (8/2006), POKER PRO Magazine (regarding PJ Poker)
"The Tampa skatepark is...a classic THPS skatepark - lots of great terrain...undoubtedly the best of the THPS2x levels..."
-- Shawn Rider (11/29/2001), Gamesfirst.com
"Vertiginously planned and damned frightening to skate on...
The Detroit Rooftop level is now firmly my favorite and a
multiplayer fave in the office, too."
-- Frank O'Connor, Official Xbox Magazine (Dec. 2001)
"Rooftops of Detroit [is] the best of the lot." -- Funkadelic, Wiredlounge.com
"The best level in the entire game is the Rooftops, which is the 4th level in the THPS2x career."
-- Scot (April 4, 2002) Xboxevolved.com
"[Rooftop] is one remarkable level.. [has] one of the best halfpipes in the whole game...
every detail [of Tampa] is the same which will blow you away if you ever visited the park in person."
-- XBOX CODEBOOK (Game Guide 2002)
The five new levels (night club, construction site, skatepark, subway, and rooftops),
though fresh, are not particularly well suited for skating--save for
the new skatepark level, modeled after a real skatepark in Tampa.
-- Cliff O'Neill (12/28/01), Sports Gaming Network
"Meltdown [is] original and require more than just your
basic gameplay knowledge...the radiation level area was just plain neat."
-- Doug Perry, IGN (regarding World is Not Enough)