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| Location: LA and OC Area in CA Email: DaWindow@aol.com Webpage: http://www.dartstudios.com/ Twitter: http://twitter.com/d_art
Caltech Education Centre in L.A. - studied in more 3D Hi-Praise Animation Centre - studied in 2-D animation. UCI Extension - studied in 3D University of California in Irvine, Studio Arts B.A. - studied in dig. art, video, and painting Sunny Hills High in Fullerton - studied in college entry |
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| Skills |
| Jobs |
“Shaun Palmer Pro Snowboarder 2" (not released) all platforms -PS2,GC,XBOX-
Modeled the “Squaw Valley Mountain” levels (plus some "Mammoth Mountain" areas) and objects therein
Includes whatever the designers, coworkers, or directors needed in the levels. This includes lighting, grinds, objects (and xrefs), script assigning, extra textures, xrefs, some animation, and others. Also worked with compatibility issues/pitfalls of making games for all platforms.
“Tony Hawk Pro Skater 2X" (2001) -XBOX-
Designed / modeled all of level: “Skatepark ofTampa, Florida” (based off an actual real skatepark in Florida)
Designed and modeled all of level: “Skylines, Detroit” aka. “Rooftop”
Partly-modeled: adjustments and changes in Tony 1 and 2 levels and the “Hawaii” level.
Includes lighting, grinds, simple scripting, some animation, extra textures, trigger objects, layouts, rough concept art.
"The World is Not Enough" (2000) -PSX- based on the 007 movie:
Modeled all of game’s last level (5-part “Meltdown (Submarine)” Levels), lighting and VCC [animated vertex light cycle] script), the player/weapon contours modeling)
Also modeled: various level objects (in-/destructable) throughout other levels
Extras: Created extra textures/mapping for MI-6 level (London) and Ski level.
| Others |
References
(Upon Request)