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These sections display various works in progress, mostly current...









 





Red Dragon....

6/2009

My red dragon that I've been working off and on is finally rigged. It was quite a process, modeling, texturing, Zbrushing, and now rigging. The next part will be animating. I love working on this because it's a personal project and those are quite rewarding.. I have yet to decide whether to put a warrior to match it... but then...that's a whole another work, so I'll do some forests and mountains instead... but that's way down the line...


Now, since it's rigged (placing skeletons inside it), I can pose it whichever way I like.


My dragon....in flight mode. Today's menu in our flight will be...princesses!





Alien Cantina....

5/2009

Here's something I worked on this week...For those who may be interested in my process... here's a progression of my work...

cantina_00

cantina_01

cantina_02

cantina_03

cantina_04



And finally....

cantina_052809




Mansion, in progress.

3/2009

Here's my current progress on my mansion.... So, I've been doing some more gardening, if you will, to give a more of a natural look. It's certainly on its way. While much of the focus on the reel won't be on the outer areas, but more on the mansion, I felt I couldn't really do the more detailed work if I didn't have the overal feel of the surroundings... I've also had some textures procedurally mix though a gradient using vertex painting. Proper lighting will improve this image, of course, but that's usually the last part of the model. Yes, I do notice that the mountain area looks skewed.





And then, some few fixes here and there....







2/2009

Progress 1: So, this time around, I tried to focus more on the surroundings, the outer landscapes. I particularly always found green hills of Scottish highlands to be quite ideal for old-styled mansions like these, so I wanted to see more greenery.



Progress 2: The textural aspects likewise needed to be applied. Various stony cobblestones will probably have to replace some of the more simple pavements I have here. Some of the greener aspects around the mansion will probably be replaced with more rockier textures.





1/2009

So, I've been doing some more environental modeling. This is a mansion in progress, with a bit of an European, almost Spanish and Byzantine influence. There's a hint of Italian-Roman influence in the landscape architecture. I wanted to create a sense of scale and presence. If a mansion makes a man, I wanted to show that the owner is probably very powerful, almost royal-like (and certainly nobody to trifle with). I also wanted to make it look fortified (in case of mob wars, or whatnot). This should look pretty fitting with the Lamborghini model. Once it's done, it'll be animated with the demo reel.



Progress 1: So, the first thing I made was the builing...


Progress 2: I started to create some hedges. I wasn't sure if I wanted to make it more antique or modern..



Progress 3: As I create the environs, I wanted to make it accessible by car. I'm still debating about the shape of the towers.






Molino de Viento, 6/2007

I think most people familiar with literature should know what I'm going for here. At the moment, the giant's name is Molino de Viento. Here is concept art for a 3D model I am currently working on...


Progress 1
Progress 2
inprog3
Progress 3


Progress 4


This is what I have so far. Normal maps were done on Zbrush..



It's partly for a contest at http://www.gameartisans.org due next week. We'll see where it goes... As for Don Quixote, I will have to work on him after I'm done.








Black Label Poker 6/2006


From Black Label Poker (PC):

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Various, 2006 and older..

Some of the work below are some levels I created while working in Activision and Black Ops Entertainment...



Hollywood High School - A Test:
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From "Tony Hawk Pro Skater 2x" (XBOX):

 

Skatepark of Tampa and Detroit Skylines (Rooftop)

 

 

Skatepark of Tampa and Skylines (Rooftop) Screenshots




"The Tampa skatepark is...a classic THPS skatepark - lots of great terrain...undoubtedly the best of the THPS2x levels..."
-- Shawn Rider (11/29/2001), Gamesfirst.com

"Vertiginously planned and damned frightening to skate on... The Detroit Rooftop level is now firmly my favorite and a multiplayer fave in the office, too."
-- Frank O'Connor, Official Xbox Magazine (Dec. 2001)

"Rooftops of Detroit [is] the best of the lot."
-- Funkadelic, Wiredlounge.com

"The best level in the entire game is the Rooftops, which is the 4th level in the THPS2x career."
-- Scot (April 4, 2002) Xboxevolved.com


"[Rooftop] is one remarkable level.. [has] one of the best halfpipes in the whole game... every detail [of Tampa] is the same which will blow you away if you ever visited the park in person."
-- XBOX CODEBOOK (Game Guide 2002)

The five new levels (night club, construction site, skatepark, subway, and rooftops), though fresh, are not particularly well suited for skating--save for the new skatepark level, modeled after a real skatepark in Tampa.
-- Cliff O'Neill (12/28/01), Sports Gaming Network

 

 

 

 

From "The World is Not Enough" (PSX):

Preliminary sketches I did before modeling

 

Meltdown Level

rendered in MAX

 

 

Control Room, Engine Rooms and Final Reactor

rendered in MAX



"Meltdown [is] original and require more than just your basic gameplay knowledge...the radiation level area was just plain neat."
-- Doug Perry, IGN